How to Take a Virtual Field Trip Without Leaving the Classroom

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Learn how Lenovo VR Classroom 2 is transforming immersive education by making it easier than ever to get started and keep your students in sync.

Lenovo empowers educators and administrators to easily integrate virtual reality lessons and field trips into their curriculum, leading to inspiration and meaningful learning outcomes. The new VR Classroom 2 is a complete solution for teaching with VR, providing a seamless combination of hardware, content, device management, training and support designed specifically for education.

A complete solution
By combining innovative hardware, cutting-edge software and awe-inspiring content, VR Classroom 2 equips educators with all the tools needed for truly immersive learning. Additionally, online or onsite training and responsive support enable educators to deliver VR lessons with confidence.
Simple by design
Even without prior VR experience, educators can successfully engage students with VR Classroom 2 right out of the box. Device management is stress-free with Lenovo’s ThinkReality platform and LanSchool Air software. Educators can remotely manage and control all classroom devices from a single source.
Flexible components
Now every classroom can tailor the VR Classroom 2 solution to meet its specific needs – knowing with certainty that the components will work together for successful immersive discovery. Educators get just the devices they need and all the academic content they want, opening the doors to boundless creativity.

Smarter technology immerses students in learning

The VR Classroom 2 solution comes with device and content management, as well as diverse curriculum-mapped experiences, including STEM, virtual tours and career exploration.

Lenovo Mirage VR S3

  • All-in-one
  • Lightweight
  • Wireless controller
  • Ages 13+
  • Can be worn over glasses
  • Sanitizable components

To learn more about CDW and Lenovo’s innovative solutions for education, please visit this page.